Atari

Product

brand name owned by Atari Interactive

Mentioned in 16 videos

Videos Mentioning Atari

The Brothers Who Changed the Future of Fighting Games...

The Brothers Who Changed the Future of Fighting Games...

a16z Deep Dives

The early home computer system owned by the Cannon brothers where they first experienced programming.

Chris Dixon and Naval Ravikant — The Wonders of Web3 And Much More | The Tim Ferriss Show

Chris Dixon and Naval Ravikant — The Wonders of Web3 And Much More | The Tim Ferriss Show

Tim Ferriss

A video game company, mentioned as an example of the future of computer graphics being concentrated at the University of Utah in the 1970s.

Dr. Peter Attia, MD — Fasting, Metformin, Athletic Performance, and More | The Tim Ferriss Show

Dr. Peter Attia, MD — Fasting, Metformin, Athletic Performance, and More | The Tim Ferriss Show

Tim Ferriss

A gaming company referenced in the context of Bushnell's Law about game design (easy to learn, hard to master).

David Silver: AlphaGo, AlphaZero, and Deep Reinforcement Learning | Lex Fridman Podcast #86

David Silver: AlphaGo, AlphaZero, and Deep Reinforcement Learning | Lex Fridman Podcast #86

Lex Fridman

A video game company whose classic games are used as canonical domains for reinforcement learning research.

Edward Norton — On Creative Process and Struggle, and Motherless Brooklyn | The Tim Ferriss Show

Edward Norton — On Creative Process and Struggle, and Motherless Brooklyn | The Tim Ferriss Show

Tim Ferriss

A video game company whose cartridges (e.g., Pong, Combat) are referenced by Edward Norton as an analogy for his father's fearless career shifts, pulling one 'cartridge' out and putting another in.

Oriol Vinyals: Deep Learning and Artificial General Intelligence | Lex Fridman Podcast #306

Oriol Vinyals: Deep Learning and Artificial General Intelligence | Lex Fridman Podcast #306

Lex Fridman

A video game company whose classic games are used as a benchmark for AI, with agents learning to play games like Breakout.

MIT 6.S091: Introduction to Deep Reinforcement Learning (Deep RL)

MIT 6.S091: Introduction to Deep Reinforcement Learning (Deep RL)

Lex Fridman

A benchmark for deep reinforcement learning, where agents were trained to play classic arcade games, achieving superhuman performance.

@any_austin  on the Hermeneutics of Video Games

@any_austin on the Hermeneutics of Video Games

Conversations with Tyler

Rana el Kaliouby: Emotion AI, Social Robots, and Self-Driving Cars | Lex Fridman Podcast #322

Rana el Kaliouby: Emotion AI, Social Robots, and Self-Driving Cars | Lex Fridman Podcast #322

Lex Fridman

Rana's first computer, sparking her early interest in technology and programming through video games.

MIT 6.S094: Deep Reinforcement Learning

MIT 6.S094: Deep Reinforcement Learning

Lex Fridman

A company whose classic video games were used as benchmarks for early deep reinforcement learning success, particularly with DQN.

David "DHH" Heinemeier Hansson — The Power of Being Outspoken | The Tim Ferriss Show

David "DHH" Heinemeier Hansson — The Power of Being Outspoken | The Tim Ferriss Show

Tim Ferriss

Video game company whose founder, Nolan Bushnell, coined the 'easy to learn, hard to master' principle for good games.

Andrej Karpathy: Tesla AI, Self-Driving, Optimus, Aliens, and AGI | Lex Fridman Podcast #333

Andrej Karpathy: Tesla AI, Self-Driving, Optimus, Aliens, and AGI | Lex Fridman Podcast #333

Lex Fridman

Video game company whose games were used as benchmarks for early reinforcement learning successes, where neural networks learned to beat humans.

Kevin Systrom: Instagram | Lex Fridman Podcast #243

Kevin Systrom: Instagram | Lex Fridman Podcast #243

Lex Fridman

A video game company whose games were used in seminal machine learning papers to train AI agents, demonstrating early successes of reinforcement learning.

Melanie Mitchell: Concepts, Analogies, Common Sense & Future of AI | Lex Fridman Podcast #61

Melanie Mitchell: Concepts, Analogies, Common Sense & Future of AI | Lex Fridman Podcast #61

Lex Fridman

A brand of video game consoles; its games were used as a benchmark for DeepMind's AI, which learned to play them at superhuman levels, demonstrating the power of deep learning.

Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493

Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493

Lex Fridman

A popular early console system, mentioned as a significant player in the early gaming era.

How Intelligent Is AI, Really?

How Intelligent Is AI, Really?

Y Combinator

Mentioned in the context of early video game AI development in 2016, where brute force solutions required millions of frames and actions.