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The Brothers Who Changed the Future of Fighting Games...

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Entertainment3 min read55 min video
Dec 18, 2024|11,255 views|723|46
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TL;DR

Brothers revolutionized fighting games with EVO and GGPO, now building 2XKO.

Key Insights

1

Tom and Tony Cannon transformed the fighting game community by co-founding EVO and developing GGPO netcode.

2

EVO's creation was a direct response to the decline of arcades, aiming to evolve the competitive gaming experience.

3

The Cannon brothers' journey involved overcoming significant logistical hurdles, including last-minute equipment crises.

4

GGPO rollback netcode was developed to address the inherent lag issues in online fighting games, prioritizing player immediacy.

5

Their current project, 2XKO, aims to bring the social and community aspects of arcade play into the online gaming experience.

6

Riot Games acquired their studio, providing resources and creative freedom to develop 2XKO within the League of Legends IP.

FROM ARCADE ROOTS TO EVO'S RISE

Tom and Tony Cannon's journey began in the vibrant arcade scene of the 80s and 90s, where their passion for games like Street Fighter 2 ignited a competitive spirit. Witnessing the decline of arcades, they envisioned a way to preserve and evolve the competitive spirit, which led to the creation of the Evolution Championship Series (EVO). EVO was conceived as the 'evolution of the arcade scene,' aiming to bring the energy and competition of local arcades to a larger, more organized stage, proving that fighting games were a legitimate and compelling form of competition.

OVERCOMING LOGISTICAL NIGHTMARES

Organizing early tournaments, especially EVO, presented significant challenges for the Cannon brothers. They recount instances of last-minute vendor cancellations, such as a critical TV equipment order falling through hours before an event. This forced them into desperate measures, like purchasing dozens of CRT televisions from a distant Walmart and transporting them in a U-Haul truck, even facing mechanical issues like a failing clutch. These experiences highlight their scrappy, problem-solving approach, relying heavily on community support to overcome seemingly insurmountable obstacles and ensure events could proceed.

THE BIRTH OF GGPO AND ONLINE PLAY

As online gaming became more prevalent, the Cannon brothers recognized the critical need for better netcode. Frustrated by the unplayable lag in early online fighting game ports, Tony Cannon, with his programming background, developed GGPO (Good Game, Pretty Online). This groundbreaking rollback netcode revolutionized online play by minimizing perceived latency, allowing for a much smoother and more immediate experience. GGPO not only rescued online fighting games but also became a crucial technology adopted by countless indie developers, significantly enhancing the accessibility and enjoyment of competitive online play.

EVOLUTION OF EVO AND COMMUNITY BONDING

EVO grew from a local gathering to a global phenomenon, marked by iconic moments like 'EVO Moment 37.' The tournament's success was driven by its ability to foster deep connections within the fighting game community (FGC). These events transcended socioeconomic and national boundaries, creating a shared experience where players who might only meet a few times a year at tournaments could instantly connect. The very act of competition, the camaraderie, and the shared passion for the games became the glue that held the FGC together, solidifying EVO's place as the pinnacle of fighting game tournaments.

THE TRANSITION TO GAME DEVELOPMENT: RADIAN STUDIOS

Leveraging their extensive experience in organizing tournaments and developing crucial technology like GGPO, the Cannon brothers founded Radiant Studios. They aimed to apply their deep understanding of player needs and community dynamics to create their own fighting game. Their initial project, 'Rising Thunder,' was conceived to address issues they observed in the genre, like high entry costs and subpar online experiences. This venture marked their transition from community builders and technologists to full-fledged game developers, seeking to innovate within the fighting game space they knew so well.

Riot Games and the Vision for 2XKO

Seeking to revitalize the fighting game genre on a larger scale, the Cannon brothers eventually joined forces with Riot Games, leading to the development of '2XKO'. This partnership allowed them to combine their passion and expertise with Riot's extensive resources and established IP, particularly from League of Legends. Their goal for '2XKO' is to recapture the social essence of arcade play, integrating robust online features and community-building tools. By leveraging familiar characters and worlds from League of Legends, they aim to create an accessible yet deeply engaging fighting game experience that resonates with both existing FGC players and a broader audience.

Common Questions

The Cannon brothers, Tom and Tony, were active players in the arcade scene. Witnessing the decline of arcades, they decided to organize tournaments themselves, which eventually led to the creation of Evo, the Evolution Championship Series.

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