Key Moments
There's an Art to Getting Brilliant People to Surprise Themselves - Kevin Slavin of The Shed
Key Moments
Kevin Slavin discusses education, culture, technology, and building The Shed, a new cultural center.
Key Insights
Rethinking higher education models due to financial instability and the need for adaptability.
Cultural and academic institutions provide a vital sense of continuity and connection to broader ideas and people.
The Shed aims to foster authentic risk-taking and new forms of expression by breaking down traditional disciplinary boundaries.
The future of cultural experiences lies in live, synchronized digital broadcasts, creating shared moments of attention.
Success often comes from meeting emergent technologies and ideas with flexibility and a focus on design and concept.
The value of an individual lies in their ability to connect disparate fields and draw out the best from collaborators.
THE EVOLVING LANDSCAPE OF EDUCATION AND INSTITUTIONS
The current higher education model is facing significant challenges, with many universities at risk of bankruptcy. This suggests a need for fundamental change, as traditional structures may no longer be suitable. Unlike cities, which evolve with population changes, universities can be resistant to change due to established tenured faculty. While tenure serves the vital purpose of protecting free thought, its byproduct can be a preservation of older ideas and methods, potentially hindering progress. Both academic and cultural institutions share a core function: providing a sense of continuity and connection to a larger context of people and ideas, reminding individuals that they are part of a broader community.
THE POWER OF CONNECTION AND COLLABORATION
The speaker emphasizes that personal capabilities and knowledge are not solely derived from individual effort but are deeply embedded through relationships and connections with others. This is exemplified by his own multifaceted career, crossing various industries and disciplines. He highlights his ability to work with brilliant people from diverse fields, often stemming from a background in sculpture, to achieve complex projects. This skill involves understanding and valuing the contributions of others, enabling him to draw out their best work and facilitate surprising innovations.
THE ART OF FACILITATING BRILLIANCE
A key talent identified is the ability to foster an environment where brilliant individuals surprise themselves. This involves more than just managing; it's about genuinely valuing others' expertise. The speaker explains that he often brings the initial spark of an idea, which then grows through collaboration. He connects this to eight years in advertising, where he learned the art of storytelling and demonstrating value from different perspectives. This detached storytelling ability is crucial for securing funding and buy-in from those who can support ambitious projects.
NAVIGATING TECHNOLOGICAL SHIFTS AND INNOVATION
The discussion touches on the rapid evolution of technology and the challenges of adapting educational and creative practices to it. The speaker draws parallels between the slow evolution of cinematic language and the current state of VR, suggesting that true innovation requires breaking free from conventional modes of thought. Success with past ventures like Area Code came from embracing new technologies and ideas as they emerged, rather than adhering to established industry models. This agile approach allowed them to become experts in launching into unknown, scalable spaces.
THE MEDIA LAB AS A HUB FOR INTERDISCIPLINARY RESEARCH
The transition to the Media Lab was driven by a desire to explore new frontiers and identify disciplines that don't yet exist. The lab actively seeks 'misfits' who can bridge existing fields. While initially focused on games and play, the speaker's interests evolved towards microbiology and the concept of cities as complex, biological systems. This pivot reflects a deeper exploration of fundamental ideas, such as understanding cities not just as hardware and users, but as living organisms with their own 'gut biomes' and interconnectedness, a theme rooted in early Situationist ideas about reimagining urban environments.
THE SHED: A NEW CULTURAL INSTITUTION FOR THE 21ST CENTURY
The Shed represents a groundbreaking opportunity to build a large-scale cultural center from the ground up, designed to foster new forms of artistic expression. Its unique architecture, including a moving structure, and its combination of large exhibition and performance spaces, allow it to adapt to artists' visions rather than dictating them. Risks are embraced through programming that challenges conventional ideas and by commissioning scientists to express their work through art. Initiatives like paperless ticketing and leveraging unprecedented bandwidth aim to create more engaging and globally accessible experiences, focusing on providing synchronized cultural moments for a contemporary audience.
Mentioned in This Episode
●Products
●Software & Apps
●Companies
●Organizations
●Books
●Concepts
●People Referenced
Navigating Interdisciplinary Work and Innovation
Practical takeaways from this episode
Do This
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Common Questions
The traditional model of higher education may no longer be appropriate. Universities are often slow to change due to tenure and established structures, leading to financial instability with many institutions going bankrupt annually.
Topics
Mentioned in this video
The speaker's alma mater, where they studied English, contrasted with the need for current specialized education.
The Museum of Modern Art, mentioned as a place for exhibitions, contrasted with performance venues.
An art, architecture, and engineering college where Kevin Slavin has been on the board.
A cultural center in New York City where Kevin Slavin currently works, focusing on blending art, science, and engineering.
An institute where Jeffrey West conducts research on cities as complexity problems.
Philosophers and artists from the 50s and 60s whose work influenced the early ideas behind Area Code.
A design studio involved in the architecture of The Shed.
Mentioned as a performance venue, contrasted with exhibition spaces like MoMA.
A band that performed live with filmmaker Adam Curtis, described as a risky but extraordinary show.
A public broadcasting service mentioned in the context of live TV broadcasting for events.
A news channel mentioned in the context of live TV broadcasting for events.
Someone Kevin Slavin was close with who runs the Material Ecology group at the Media Lab.
A filmmaker whose work was featured in a performance with Massive Attack at the Armory.
A researcher at the Santa Fe Institute whose work on cities as complexity problems was influential.
Author whose work 'Neuromancer' influenced the game 'Case and Molly'.
An artist collaborator on the urban metagenomics project.
The architect behind The Shed and the High Line; considered a hero by the speaker.
A company co-founded by Kevin Slavin and Frank Lance that pioneered location-based games.
Mentioned in the context of a meeting about indoor positioning systems.
Mentioned as a company Kevin Slavin and Frank Lance had an idea for Pokemon with in 2004.
Mentioned as a platform where Area Code had a successful game, 'Parking Wars'.
Mentioned as a platform where the Shed's content would not be archived, emphasizing live broadcast.
A hobbyist interest of the speaker that became popular, leading to thoughts about cities having 'microbial' ecosystems.
Mentioned in the context of a large-scale artwork at MIT, highlighting the speaker's lack of direct expertise but ability to collaborate.
Recognized grants received by friends of the speaker, highlighting their achievements.
A discipline that emerged from Kevin Slavin's project exploring cities as biological superorganisms.
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