Paper or Plastic: Brand Strategy at the Harvard Graduate School of Design
Key Moments
Harvard course 'Paper or Plastic' teaches brand strategy by reimagining supermarket products.
Key Insights
Strategy is the essential foundation for effective design, guiding the process beyond random experimentation.
The 'Paper or Plastic' course immerses students in brand strategy, treating them as strategists from the start.
Supermarkets are complex battlegrounds where brands can quickly rise or fall, requiring constant reinvention.
The course emphasizes a three-legged stool approach: empathy (understanding consumers), strategy (data-driven decisions), and prototyping (iterative design and launch).
Success in branding relies on deep consumer empathy, understanding pain points, and connecting emotionally.
The prototyping phase involves iterative design, launch, and evaluation to refine products based on real-world feedback.
THE STRATEGY-DRIVEN APPROACH TO DESIGN
Strategy is presented as the critical engine for design, transforming it from aimless experimentation into a focused, purposeful process. Without a clear strategy, design efforts risk being ineffective and failing to achieve desired outcomes. This foundational principle underscores the entire approach of the 'Paper or Plastic' course at the Harvard Graduate School of Design, where students are immersed in the art and science of brand strategy from the outset.
IMMERSION IN BRAND STRATEGY FOR STUDENTS
The 'Paper or Plastic: Reinventing Shelf Life in the Supermarket Landscape' seminar is designed to immediately position students as brand strategists. Drawing from real-world supermarket scenarios, the course challenges them to tackle complex branding problems within familiar, yet intricate, environments. Supermarkets are depicted as dynamic battlegrounds where brands constantly vie for consumer attention and face the risk of delisting, making strategic reinvention crucial for survival and success.
THE THREE-LEGGED STOOL OF DESIGN THINKING
The course models design thinking on a three-legged stool, starting with empathy. This initial phase requires a deep understanding of the target consumer—their challenges, pain points, ambitions, and needs. Following empathy, the second leg is strategy, where insights from research, including ethnographic studies and microeconomics, inform data-driven decisions and emotional storytelling. This phase emphasizes articulating a clear strategy to guide all subsequent design work.
EMBRACING EMPATHY AND CONSUMER UNDERSTANDING
The crucial first step in the design thinking process is empathy, fostering a profound connection with the consumer. This involves delving into their lives to understand their specific challenges, pain points, and aspirations. Whether identifying a need for relief amidst daily stress or catering to growing market segments like teen boys, this empathetic research—spanning ethnographic studies to microeconomic analysis—is vital for developing products and brands that resonate deeply.
STRATEGY AS THE GUIDING FORCE
The majority of the course is dedicated to the strategy phase, where students grapple with developing robust plans before diving into design. This emphasis on strategy is essential because it provides a clear roadmap for all design decisions that follow. While students may feel eager to begin designing, professors stress the importance of a well-defined strategy, ensuring that creative output is grounded in market realities and consumer insights, leading to more impactful brand solutions.
PROTOTYPING, ITERATION, AND LAUNCH
The final stage involves the prototyping phase, where students translate their strategies into tangible designs. This iterative process extends beyond simply creating a prototype; it includes launching, observing performance, and making necessary adjustments. Such a hands-on approach, with weekly presentations and intentional editing of visual arguments, prepares students to effectively pitch their ideas, demonstrating the merit of their concepts within the tight timeframes often faced in the professional world.
THE ART OF STORYTELLING AND PITCHING
A critical skill honed in this course is the ability to tell a compelling story backed by logic, enabling students to effectively pitch and sell their brand strategies. They learn to present their work with intentionality, choosing carefully what to showcase to make a strong visual argument. This ability to communicate the merit of an idea succinctly is crucial, as they may only have seconds to capture the attention of stakeholders and convince them of their product's potential.
ITERATIVE DESIGN AND RESPONSIVE FEEDBACK
The prototyping phase is highly iterative, involving continuous cycles of design, launch, and review. Students are encouraged to receive feedback constructively, often seeing critiques as opportunities to explore further ideas. This dynamic process mirrors real-world product development, where adapting to market responses and incorporating expert insights is key to refining a product and ensuring its success. The emphasis is on learning and evolving through practical application.
PREPARING STUDENTS FOR INDUSTRY CHALLENGES
The 'Paper or Plastic' course aims to equip students with invaluable skills for the professional world, preparing them to tackle complex challenges in diverse industries. By simulating real-world scenarios, including receiving critiques from industry experts, the students are effectively trained to present their work and ideas to the broader market. The goal is to empower them to achieve remarkable things, even in unexpected fields where design thinking can make a significant impact.
CREATING THE COURSE THEY WISHED THEY HAD
The instructors, Teman and Terron Evans, developed this course based on their own experiences as students at Harvard. They created the seminar they themselves wished had existed during their time there, embodying a 'be the change' philosophy. By offering this practical, strategy-focused curriculum, they aim to provide future students with the comprehensive training in brand strategy that they previously lacked, filling a crucial gap in design education.
Mentioned in This Episode
●Products
●Companies
●Concepts
Brand Strategy Design Thinking Process
Practical takeaways from this episode
Do This
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Common Questions
The 'Paper or Plastic' course at Harvard Graduate School of Design focuses on brand strategy, challenging students to act as brand strategists and tackle problems within the supermarket landscape. It emphasizes empathy, strategy development, and iterative prototyping.
Topics
Mentioned in this video
Terron Evans is the vice president of brand strategy and affinity partnerships for BECU.
The title of the seminar taught by Tamont Evans and Terron Evans at Harvard, rooted in brand strategy and focused on reinventing shelf life in the supermarket landscape.
Mentioned as an example of a brand that people associate with a specific product (flavored ice on a stick) and is an opportunity for reshaping its brand perception.
A product developed by a student team as an on-the-go snack, addressing the need for a moment of relief in busy routines.
A brand chosen by a student team because it is synonymous with its category and is a well-loved household name.
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