Key Moments

Jessica Brillhart, Immersive Director, on VR and AR

Y CombinatorY Combinator
Science & Technology4 min read59 min video
Aug 16, 2018|5,785 views|84|9
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TL;DR

From Google VR to Vrai Pictures, Jessica Brillhart discusses VR/AR's evolution, storytelling, and future.

Key Insights

1

VR/AR technologies are converging and evolving beyond isolated mediums.

2

Storytelling in VR shifts from 'telling' to 'world-building' and 'potential story,' where users decode meaning.

3

Gaming, while a precursor to immersive content, offers diverse experiences, from linear progression to open exploration.

4

Interactive mobile experiences (like Florence and Black Box) demonstrate innovative storytelling by leveraging device capabilities.

5

Social VR presents exciting possibilities for shared experiences but carries risks of replicating real-world negative behaviors.

6

The future of VR/AR will likely integrate more seamlessly into daily life, possibly losing its distinct label.

FROM GOOGLE VR TO VRAI PICTURES

Jessica Brillhart, formerly the Principal Filmmaker for VR at Google, founded Vrai Pictures to create independent immersive content. Her tenure at Google, starting as their first filmmaker and later joining the AR/VR team, allowed her to develop VR capture ecosystems like Jump. Brillhart found it challenging to be reactive within a large company as VR solidified, realizing the potential for parallels between machine learning and VR development, and the need for more artistically driven, functional content outside big studios. This realization, coupled with a belief in the interconnectedness of immersive technologies, propelled her to start her own company, "Vrai," meaning 'true' in French, reflecting her focus on authenticity in immersive experiences.

THE EVOLUTION OF IMMERSIVE CONTENT AND DEEP DREAM

Brillhart highlights the convergence of technologies, comparing it to how physics and computer science are learning Python. She recounts the creation of Google's "Deep Dream" experience, which stemmed from a serendipitous collaboration between the VR team in Seattle and the adjacent machine learning team. Initially a visual art experiment, the team explored applying AI's 'dreaming' capabilities to VR footage. The project evolved, incorporating AI-generated prose and unsettling narration, demonstrating how unexpected collaborations and artistic exploration can lead to compelling, albeit unconventional, immersive experiences. This experience underscored the importance of not fitting into a roadmap but exploring creative potential.

REDEFINING STORYTELLING IN VR

A core theme is the shift in storytelling paradigms for VR. Brillhart distinguishes between 'kinetic' storytelling (active guidance) and 'potential story' (world-building). Unlike traditional film, where 'telling' was often necessary, VR allows for crafting worlds where the story is to be decoded by the user through interaction. This approach mirrors Aesop's fables, where the core value or 'truth' is paramount, irrespective of the specific narrative elements. The goal is for the user to extract the essential meaning, regardless of their path through the experience, emphasizing the recipient's interpretation and emotional foundation derived from the crafted environment.

IMPLICATIONS OF GAMING AND INTERACTIVE EXPERIENCES

Gaming serves as a crucial point of reference. Brillhart values games that offer 'flow' and allow exploration at leisure, citing 'Myst' and 'Red Dead Redemption' for their balance of player agency and narrative structure. She contrasts this with more linear games like 'Super Mario Bros.' The conversation touches on how games like 'The Beginner's Guide' and 'Florence' innovate by using their interactive nature to evoke specific emotions and question user perception of technology. Games like 'Black Box' are praised for their intelligent use of device functionalities to create compelling puzzles and narratives, pushing the boundaries of how technology itself can tell a story.

THE FUTURE OF VR AND AR INTEGRATION

Brillhart anticipates VR will eventually be absorbed into a broader category, losing its distinct name. She sees AR as highly accessible due to its use of ubiquitous smartphones, and envisions a future where AR experiences can lead users into VR for deeper engagement. This synergy addresses the weaknesses of each technology individually. She also notes the growing presence of immersive technologies in daily life, drawing a parallel to current device usage, and suggests that while the technology challenges our existence, it won't inherently destroy humanity. The focus remains on the human desire to alter perception and find meditative or enjoyable experiences.

STRATEGIES FOR ADAPTATION AND CREATIVE PRODUCTION

For traditional storytellers, Brillhart advises abandoning the 'telling' aspect. She advocates for identifying the core 'truth' of a story, akin to sculpting. This involves extensive pre-production, understanding audience and platform limitations, and defining the 'superpower' or agency given to the user within the experience. The technical process is fluid, requiring constant adaptation. She emphasizes that the power of VR lies not just in visual fidelity but in immersive audio, which is often undervalued. The ultimate aim is to create experiences that resonate emotionally and thoughtfully, even when users are simply relaxing or experiencing the world in new ways.

EXPLORING SOCIAL VR, FUTURE PROJECTS, AND ETHICAL CONSIDERATIONS

Social VR is discussed as a space for shared experiences, with potential for both connection and conflict. Brillhart acknowledges the risks of replicating negative online behaviors but also the beauty of shared discovery, as seen in her 'AltspaceVR' experience. Her future projects include a series exploring biopics (starting with a music icon), an architectural exploration, a "fringe game" inspired by 'Pong' for accessibility, and an immersive audio project. She expresses concern about the potential for a future where forgetting is impossible, valuing the human experience and the poetry of letting go. She also notes how VR helped her realize she needed glasses due to stereo disparity issues.

Common Questions

Jessica Brillhart's company is called True (vrai). 'Vrai' is French for 'true' or 'real,' reflecting her belief in the convergence of various immersive technologies like VR and AI into a unified future reality.

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