Key Moments

Open Learning Talks | Reach Every Reader

MIT OpenCourseWareMIT OpenCourseWare
Education3 min read58 min video
May 4, 2021|263 views|6
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TL;DR

MIT and Harvard launch research-backed Pre-K literacy apps for parents and children via smartphones.

Key Insights

1

Reach Every Reader is a collaboration between MIT and Harvard aiming to improve early literacy through research and technology.

2

The project developed a suite of Pre-K apps designed to foster literacy skills through parent-child interaction and play.

3

Apps like 'Animal Antics' and 'Small Wonders' encourage sustained conversation, vocabulary growth, and social-emotional learning.

4

Extensive testing with families validated the apps' effectiveness, showing increased conversational turns and syntactic complexity.

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The project emphasizes that the quality of content and parent interaction, not just screen time, is crucial for educational apps.

6

Future plans include developing further educational tools for different age groups and learning contexts, focusing on translational research.

THE MISSION OF REACH EVERY READER

Reach Every Reader, a joint initiative between MIT's Integrated Learning Initiative and the Harvard Graduate School of Education, addresses the critical issue of early literacy in the United States. Recognizing that over half of fourth graders struggle with reading proficiency, the project aims to combat this systemic problem by combining diverse expertise, existing knowledge, and emerging technologies. Their ambitious goal is to significantly improve early literacy skills, understanding that foundations are laid long before formal schooling begins and that literacy is a gateway to opportunity and freedom.

A MULTIFACETED APPROACH TO LITERACY

The project employs a comprehensive strategy beyond just early readers. For preschool-aged children, they are developing Pre-K apps and exploring smart speaker technology for literacy support. In schools, they are creating an early screener for K-2 to predict and address potential struggles before they escalate. Furthermore, they are developing an intervention called 'More' for rich literacy support at home and school, and employing immersive simulations to train educators in effective literacy instruction and practice.

PRE-K APPS: DESIGN AND RESEARCH-BACKED DEVELOPMENT

The newly released Pre-K apps, such as 'Animal Antics' and 'Small Wonders,' are designed to support early literacy through engaging parent-child interactions. Informed by research from Harvard faculty like Meredith Rowe and Cathy Snow, the apps focus on encouraging sustained, back-and-forth conversations that promote vocabulary growth. They incorporate prompts and activities that are fun, accessible, and grounded in learning science, aiming to empower parents as their child's first teacher regardless of their own resources or confidence.

VALIDATION AND USER TESTING PROCESS

Rosa Guzman-Turco led the extensive validation study, involving approximately 80 families with three-year-olds in the Boston area. Researchers observed families using the apps in their homes over several weeks, assessing interaction patterns and measuring growth. The study revealed positive outcomes, including increased conversational turns, improved syntactic complexity in parent speech, and enhanced social-emotional skill-building. Parents reported that the prompts were helpful for initiating conversations on topics they might not have otherwise discussed with their children.

ADDRESSING SCREEN TIME AND DIGITAL EQUITY

The project acknowledges parental concerns about screen time, emphasizing that the educational value lies in the quality of content and the context of use—specifically, parent interaction. The apps are designed to be engaging and beneficial during designated learning times, not as a replacement for other healthy childhood activities. Efforts are also underway to ensure these research-backed tools reach a diverse population, mitigating potential inequities by offering them through accessible platforms like app stores and considering cultural and linguistic universality in their design.

THE 'SMALL WONDERS' AND 'PHOTO PLAY' APPS AND FUTURE DIRECTIONS

The 'Small Wonders' app, developed with GBH, offers themed games and activities focused on everyday experiences like food, faces, outdoors, and home, with built-in prompts to encourage conversation. The 'Photo Play' app allows users to import personal photos and engage in creative decorating and storytelling. While these apps are the initial public releases, Reach Every Reader is developing other tools, including school screeners and adult-learning modules. The project aims to translate research into practice, potentially influencing other institutions to develop similar digital learning products for broader societal impact.

Tips for Using Reach Every Reader Apps

Practical takeaways from this episode

Do This

Engage in sustained back-and-forth conversations with your child using the app prompts.
Use the apps as a tool to encourage vocabulary growth and discuss past/future events.
Focus on the quality and content of the interaction, not just screen time.
Explore the different scenarios and activities offered in each app.
Adapt the app's interactive concepts to real-world situations outside of the app.

Avoid This

Don't view the apps as a replacement for outdoor activities or other healthy child development practices.
Don't be discouraged by initial discomfort; parents and children often gain comfort over time.
Don't expect a one-size-fits-all approach; families may find certain apps or features more suitable.
Don't worry about a 'right' or 'wrong' way to use the apps; focus on engagement and interaction.

Common Questions

Reach Every Reader is a collaboration between MIT and Harvard aiming to improve early literacy by combining existing knowledge with technology. They develop resources like apps, screeners, and interventions for children, educators, and caregivers.

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